NOTE: Only 32-bit architectures are supported, or distributions that allow the installation of 32-bit packages under a 64-bit architecture.
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Index
Introduction
This is intended to give you an idea of how to compile PCSX2 from Git in Linux. Some of the steps may be different on some versions of Linux, and this is not generally supported by the PCSX2 team. If you have issues following this guide, I'd recommend going through this thread for help: http://forums.pcsx2.net/Thread-Linux-Compile-Guide-and-Support
CMake Build System
Debian/Ubuntu build dependencies
Build system
gcc
, gcc-multilib
, g++
, g++-multilib
, cmake
32-bit libraries on x86_64
libaio-dev:i386
, libbz2-dev:i386
, libcggl:i386
, libegl1-mesa-dev:i386
, libglew-dev:i386
, libgles2-mesa-dev
, libgtk2.0-dev:i386
, libjpeg-dev:i386
, libsdl1.2-dev:i386
, libsoundtouch-dev:i386
, libwxgtk3.0-dev:i386
, nvidia-cg-toolkit
, portaudio19-dev:i386
, zlib1g-dev:i386
, libsdl2-dev:i386
, libjack-jackd2-dev:i386
, libportaudiocpp0:i386
, portaudio19-dev:i386
, liblzma-dev:i386
Arch Linux build dependencies
Build system
gcc-multilib
, cmake
32-bit libraries
32 Bit Laptop Walmart
Add or uncomment the following lines in /etc/pacman.conf
:
Refresh package list:
lib32-libaio
lib32-libpng
lib32-portaudio
lib32-sdl2
lib32-soundtouch
lib32-wxgtk
lib32-libx11
lib32-xz
Using CMake
Basic mode: straightforward compilation
Run the build.sh
script.You can view the available options with build.sh -help
Expert mode: CMake build parameters
Basic parameters:
- Use Release/Development/Debug :
-DCMAKE_BUILD_TYPE=Release|Devel|Debug
Release
: Best in speed, but provides little or no debug/crash info.Devel
: Adds detailed trace logging abilities, but still lacks debug/crash info.Debug
: No compiler optimizations. Very good for debug/crash info but also very slow.
- Follow XDG standard :
-DXDG_STD=TRUE
- Build all plugins (not much use):
-DEXTRA_PLUGINS=TRUE
Expert parameters (not supported, the best is to use the default options):
- Tune C flags :
-DUSER_CMAKE_C_FLAGS:STRING='cflags'
- Tune C++ flags :
-DUSER_CMAKE_CXX_FLAGS:STRING='cxxflags'
- Tune linker flags :
-DUSER_CMAKE_LD_FLAGS:STRING='ldflags'
Expert debugging parameters (typical developer-only option):
- Build GS replayer:
-DBUILD_REPLAY_LOADERS=TRUE
- Use Address Sanitizer:
-DUSE_ASAN=TRUE
Experimental parameters (not supported, the best is to use the default options):
- zzogl: Use GLSL for shading instead of Nvidia CG :
-DGLSL_API=TRUE
- zzogl: Use EGL instead of GLX :
-DEGL_API=TRUE
- GSdx: Use OpenGL ES3.1 instead of pure openGL :
-DGLES_API=TRUE
- Use SDL1.2 (use if wxWidgets is linked against SDL1) :
-DSDL2_API=FALSE
- Use GTK3 (wxWidgets must be built with GTK3 support) :
-DGTK3_API=TRUE
- Use Clang (works) :
-DUSE_CLANG=TRUE
- 64-bit support (nothing work):
-D64BIT_BUILD_DONT_WORK=TRUE
Expert options for package creation
- Enable package mode : follow the FHS for distribution
-DPACKAGE_MODE=TRUE
- Plugin install path in package mode :
-DPLUGIN_DIR='/usr/lib/pcsx2'
- GameDB install path in package mode :
-DGAMEINDEX_DIR='/usr/share/games/pcsx2'
- Documentation install path in package mode :
-DDOC_DIR='/usr/share/doc/pcsx2'
- GLSL shader install directory :
-DGLSL_SHADER_DIR='/usr/share/games/pcsx2'
- Update po (translation file) :
-DCMAKE_BUILD_PO=TRUE
- Rebuild shader :
-DREBUILD_SHADER=TRUE
- Disable AVX:
-DDISABLE_ADVANCE_SIMD=TRUE
- Enable/disable the stipping :
-DCMAKE_BUILD_STRIP=TRUE|FALSE
TRUE
: Remove debugging information.FALSE
: Keep symbols. Better for debug. (recommended since it should not have any impact on speed)
Running CMake to generate the makefile:
It is advised to use a build method that places build files outside the PCSX2 sources directory, as it makes it easier to delete all CMake build files:
Do the compilation:
Install files:
Reporting Cmake bugs
Not all distributions and configurations were tested. In case you encounter a CMake bug that is really a CMake issue, you can report it. Please provide the following information:
- Linux distribution, the current kernel version, and architecture (32-bit or 64-bit)
- The CMake commands. For example:
cmake CMakeLists.txt
- All of CMake's output. Something like this is good:
Fedora
Just Add Rpmfusion non-free repo:https://rpmfusion.org/Configuration
Then install PCSX2 by terminal command:
OpenSUSE Tumbleweed
Just add the Emulators
repo and install pcsx2
Ubuntu PPA
With multiarch functionality, you can install a 32-bit PPA on a 64-bit Ubuntu. You need at least Ubuntu 12.04 (Precise) to do this.
Add the x86 architecture to your package manager (x64 installs of 12.04 or newer only)
In a terminal, type:
Pcsx Di Laptop 32 Bit
Add the multiverse package repository
Uncomment lines looking like this, where trusty is replaced by your Ubuntu version
Pcsx Di Laptop 32 Bit Free
Add the PCSX2 PPA to your software sources
In a terminal, type:
Daily Builds
We also have a PPA with the daily builds of pcsx2-unstable
ifyou prefer the bleeding edge.
Install the package on your system
To install the latest stable release:
Pcsx Di Laptop 32 Bit Download
To install a newer, development version:
Arch Linux
NOTE: for 64-bit architectures, multilib must be enabled in order to install PCSX2.
Pcsx Di Laptop 32 Bit Or 32 Bit
PCSX2 Stable
Open a terminal, and type:
PCSX2 Unstable
Add or uncomment the following lines in /etc/pacman.conf
:
Refresh the package list and update:
Clone the AUR package, then cd to the correct folder, make and install the package:
New 32 Bit Laptop
This will build the package, automatically installing all dependencies. It will then prompt for your password to install the package with pacman.